The party first met in Mont Under at a local inn. A member of the party was presented with a map by the owner, which lead the group to a subterrainian tunnel system filled with giant bugs, most seemingly magically enhanced.
After several visits and nearly dying, Kale stumbled upon an unknown group congregating in a nearby wood. Further investigation by Yiqinne suggests that there is some group congregating at an old complex in the woods.
A unknown group is active at a nearby complex. Yiqinne investigates and finds it is some sort of abandoned complex, perhaps religious.
The complex has a special pool and pyramid which has incense stix that can cause some sort of spirit / spell to activate by burning it in a recess in the pool rim. Pool is very cold water which allows no light in. Water cannot be removed from the pyramid and pyramid gap at top closes after activation.
Some sort of magical seals on floors in several places which summon “constructs” to defend lower areas of the complex, but not kill. Seems to be an endless source of these things on some other plane.
Three amulets now in our possession, Dagger, Pegasus, Spider. Seem to be trapped souls or something of that nature, as those who hold amulets feel presence and emotions of individuals in each one.
Visit Cormac’s farm, as amulets seem to know him. Find history of Cendadric and Comac’s fascination with complex, both lost there, Cormac a few months ago. Dweli never knew Cormac was in trouble, tended to go to complex early in the morning, feels some of his friends may have been killed. Just before missing, seemed to be looking for something specific. Crops have not been doing well.
Cousinhood is a local sect that disappeared 50 years ago after the Great Fire. Known for philanthropy. Clerics wore full length white robes like Void’s and a white veil covering their face. Paladin’s wear all white, shave head bald, paint face white with blue tear coming from each eye.
Upon return to complex, came across group of 7 finely dressed riders with what looked like silver weapons, on very well breed horses wearing a stylized “A” as their insignia.
Have 10 prisoners in tow in a silver cage, men, women, children. Woman attacks and scratches Kara, seems glad she did. Horsemen expect Void to know who they are due to wearing white robe.
Move on and determine that the Pyramid Spirit will only answer one question. Find six disemboweled bodies in Carriage House tied to ceiling with three circular cuts around their wrist. Ritual death, cut open alive based on best guess. Recent due to trap being set at entrance, also found old tools.
Items, including 2nd Cendadric diary, located in barracks.
Going down to the complex, attacked by orcs w/ strange leader who demonstrates three concentric scars around wrist…result of successful ritual?
The room with three statues includes two stone ones and one metal, no activity noted in the room in some time, uniform dust and debris distribution.
Both Tique and Jinx controlled by red gem amulet from Orcs, likely magic. Solid red precious stone with snake in the middle in a figure eight eating it’s own tail
Jinx injured Yiqinne, so she cut off his right thumb. He mentioned he may have been drugged by a “manly” looking woman at the pub.
Shortly after resting, we were trapped by orcs. They insisted we surrender and turn “it” over. We threatened to destroy “it” as a bluff, and were attacked. We destroyed all but 2, including a leader with the three strange scars again.
Statue glowed as we tracked one of the wounded orcs, Yiqinne suspects it “resets” every night at midnight, allowing those who were healed the day before to be healed again.
Found room with two crypts and a hidden compartment, went on to find a room with two giant spiders, killed them both and looted the room, natural stairs leading down from there.
Returned to same room we fought orcs in to heal and overcome poison bites. Waiting to see if my statue “reset” theory is correct. It is correct.
Theory is correct, the statue “recharges” every 24 hours, likely at midnight. Party proceeded down stairs past dead spider, a plack, and an animated statue that asked for the name of an abbot (one of the crypts in the other room) to turn it off. Ended up in a room with 5 pools of water, shallow enough to stand in, and with two mandallas blocking the entrance into a round room with a glowing blue light.
Kara entered the blue light, became “frozen in time” along with a number of goblins and some sort of priest standing over a bracer of some kind.
Attempts to cross mandallas lead to several battles, but we finally crossed. Blue light has strong pull of things into the first ring, and everything seems to freeze there. Several arrows aimed at potential threats that are frozen by Yiqinne, backstab, critical.
Moved on down the corridor and came to a room with 4 statues. Pilfered the gems from three, and could not remove a large black stone on the 4th (first one where we entered).
Proceeded downstairs to a large room aligning with the rooms above, and a large mandalla in the center of the room. Door to one side busted open, and the room was ruined. Rubble located against one wall and a bubbling puddle of red liquid. A 5’ hole has been burrowed in the far wall.
The party defeated ants in a room in the basement. The red bubbling liquid in the corner seemed to attract the ants, and when they put their faces in it, it made them grow larger.
The party adopted an approach of expanding our options by searching paths that offered little resistance (mandallas or locked doors). Ultimately we came to a room that had a large statue of the Goddess of the Cousinhood (GotC). There was also a font which had holy water which could heal and be replenished to continue to heal.
When Yiqinne touched the statue, she felt uneasy. When Tyk did, he ended up passing out. Upon waking up, he informed the party of what he saw:
He was in the ocean naked, and storm clouds were gathering. In the distance something was moving towards him. It turned out to be GotC on a giant snake. She told him that the party had the ability to free our friend. Suddenly both she and Tyk were clothed, and GotC pulled two scrolls out of her robe and held them out to Tyk. The snake held a third, but pulled it back away from him.
The party went back up to place where Kara was frozen. The hourglass Yiqinne had did nothing. A dispell magic scroll was cast and ended up dissipating the outer ring of light. Kale grabbed Kara and pulled her back, and the party engaged in combat with the two large trolls, defeating them but only after they almost killed Tyk.
In the main room the party opened the doors all around the room. One door, which had the sound of running water lead to a fountain and small altar. The room opposite it opened and spilled dirt into the main room and started to displace one of the columns in the center room. The last room make Yiqinne uneasy when she entered, and Zeblek was not even able to enter.
The party retreated to heal up Tyk and Kara at the statue room, them moved on to unlock the long room with all the statues. There was a slime which the party ended up defeating. Yiqinne proceeded to pick 50 gems out of the statue valued at about 5 gp each.
The party returned to the large statue room to rest so our sorcerers could regain their spells.